This is a block out of a character I'm currently developing. I want to make him dwarf-like but with few animal characteristics on his face and a pair of horns. Later on, i'll add him a full armor and beard, cheers! [This post has been modified for not respecting the WAYWO rules, please refer to the sticky - mod ]
i agree about hogarth. look at pictures or scans of actual humans not those chiseled creatures covered in 'landmarks' if your problem is to identify those combinations of subtle characteristics in the human face that make it appear feminine and/or attractive. unless you want to recreate what looks like 1930's propaganda…
Some fantastic modular pieces, and I love the fact you are breaking up the walls with pushed out brickets, etc. Very good idea. I also wouldn't be afraid to have a piece or two that are well damaged and have some very unique characteristics like bricks missing, or jagged chippings, etc.
Just a random idea: If someone were to make a not too realistic (but well balanced, of course) MP FPS or RTS title depicting a fictional war between the US and the EU, let's call it Battlefield Europe, what characteristics would both sides have? (imagine trade of technology stopped some time ago)
Created this for sculpting practice but mostly for the purpose of having a fairly generic female to build other characters from. I still need to rebuild the topology, and that version won't be as defined as this one, but will keep most of the basic shapes. I mostly was striving for an ideal female that wasn't too extreme…
finished a script for maya i was working on some time ago. I think it could be useful in hard-surface workflows as it makes easier to select edges by an angle or other characteristics and then apply a crease that can be selected and uncreased. here's a demo of the script: https://youtu.be/pONjlLcJVBU
Hello, I'm Yaia and this is my first character. It is an school exercise. My teacher has given us (students) a drawing and we have elaborate the 3D. Any students has elaborate his character of cowboy. It is in work in progress, now i'm working at unwrapping of character and object. Sorry for my english. I hope to improve…
Hi people. I just learned about the GLB files but I want to know the ideal characteristics that a model or scene should have to be exported as GLB, optimization and clean up and any other useful tips. They asked me about this on a job interview but I have no idea at all and I cannot find information about this.
GTX 1070 driver 368.69, Modo 901sp3, Win7 64 without Aero. There's a bit of stutter sometimes at the start of the camera transformation in the advanced viewport with just a default sphere but otherwise nothing noticeable. Default shading is 100% fine for me perf-wise. Modo does have some odd performance characteristics…
These are pretty sweet looking! The game sounds fun. Characters look great. Im curious of what the texture is going to look like on the AI model. I like the main character, i agree with the red beard, I think it will give more characteristics to the character. Awesome job.