The bat shapes look fairly blobby. The look more like zbrush strokes than a bat or an axe. What material is the handle? It would probably look better if the handle was straight.
Hello everyone. I finished a project and I publish it here to listen to your opinions. It would be great to read your critiques in order to improve my work. You can check out more images on my Artstation page: https://www.artstation.com/artwork/anRWL Peace
Hi guys. First time attempt to do a DOTA set. I'm still figuring out how to upload model with the rig and test in game. The whole shader system kinda complicated. Any suggestion to tuts? Thanks :)
Hi guys ! Here's some shots of a props from my upcoming UE 4 scene ! #project1988 You can find more screens in my Artstation : https://www.artstation.com/artwork/XymWl Hope you will like it ! Thanks !
Working on my first Zbrush High poly projection C&C Welcomed The Low Poly is at 2882 polys and the high is at 9 million My Low Poly My Zbrush Ready Mesh Wish i new how to properly render from Zbrush
Hello, guys! This is my first attempt trying to understand the game pipeline and lookdev in Unreal 5. Unreal Engine is a powerful tool. I'm really surprised where you can get with a little bit of effort. Concept by: Masha Kondrateva https://www.artstation.com/artwork/nEYDXO >
wow Uber dude, very cool what i do have to say is that the concept looks like the "waves" on the axe blade look raised, i get the feeling it might have been useful to add those into the sculpt.. a little late ow I realise but still :P