The biggest piece of feedback I've been giving to people is timing. Right now, all of the elements feel like they exist or perform their action for the same amount of time. Each orb takes the same amount of time to spawn, they all spawn the same amount of time apart from each other, each projectile takes the same amount of…
Welcome to our 9th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of October the theme will be "Mounts and Summons" ---The competition the idea of the competition is to create items in a friendly environment and with the feedback of the other…
the main point is that you can very easily resurf across object and works quite well. the secondary point is that decimation and merging is not only always possible but usually the best approach. you can tune your overall polycount to a manageable size and merging decreases the amout or memory used and the amount of…
It's difficult to compare these degrees, as they aren't the same degree. I attend a University which offers, essentially, both of these courses, and here's how I'd say the two compare... Game Art: Lots of 3D Modelling Lots of texturing A small amount of animation A small amount of visual scripting Lots of game engines like…
there simply aren't enough positions for the amount of artists wanting in, which creates a breeding ground for bad working conditions and low wages. It's been this way since.... like 2008, only now are we really seeing the apex of a lack of future-proofing. The sooner people realize this, step out of their comfort zone,…
Hey y'all, I'm currently working on a wood floor material and I wanted to break up the boards using luminance variation on a tile generator node attached to the color blends. For the board shape I've found that if I scale the Y amount to be 3 times the X amount it keeps the correct shape while tiling the material. For…
This++ You can shove a decent amount of polys down the pipe. The problem we have at work is with overdraw. We are actually getting better performance using 2 to 4 times the amount of verts on our foliage so I can reduce the amount of translucent pixels and over draw by having my leaf cards be higher poly and fit the alpha…
@d1ver: Ok you lost me, there. I haven't watched the video (I still might, but not soonish, as it is an hour), but I can't imagine how that compares or applies other than that you want to say that you have a strong reaction to anything you perceive as censorship. Maybe you can humor me and give a short summary of what I…
Thank you everyone for your interest. The gig has been filled. ------------------------------------------------------------------------------------ I’ve been working on a spiritual successor to Future Cop LAPD for a few years now, but I’ve been having a difficult time finding an animator for the occasional job animating…
In a really short way, but hopefully encompassing, you're going to be expected to do the quality of work a senior artist can in a slower amount of time. The primary big issue that stands out to me about your portfolio is that you just have a smattering of untextured character models, and the ones you do have painted don't…