Greetings everyone! :) Just released a few days ago my "Lasers with shadows" asset. What is that? Well, its a lasers with ability to cast shadows from geometry and masked materials, so foliage like grass, tree leaves, so called "alpha geometry" like chainlink fences - will also cast a shadows. Realtime shadows - are not…
Hi all, After working on Hair strand Designer I felt I needed to create a shader to help make the use of these maps and features so I created one. It's on unreal marketplace: https://unrealengine.com/marketplace/en-US/slug/stylised-hair-shader If you are interested in the Hair Strand designer Tool, check out this…
UDK March update with some familiar art thrown in, congrats Tor Frick Epic Games Releases March 2012 Unreal Development Kit Beta Epic Games, Inc. has released the March 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and…
Solved by changing the Sort Priority of the translucent object to -1. More info here: Z-Depth problem with transulent material - UE4 AnswerHub (unrealengine.com)
I'm not overly familiar with Unreal's static shadows but this just looks like mip mapping which is fortunate. So you may see these artifacts go away when you change your project rendering settings & it's not an issue with your baked maps. Did you supress your on screen display messages like this person: Lightmaps stuck…
Hello everyone! I just wanted to share this with the community. Epic Games has picked up this pack to show on their 'Showcase' section, and it is currently 30% off. So if this is a pack you were thinking about picking up in the past but were waiting for a sale, now might be the perfect time to get your hands on it! The…