The more you ground your stylization in reality, the less problematic a lot of the design will be. Just to take one element as an example, the shoulder: https://m.media-amazon.com/images/I/61wj3JqLo7L._AC_SL1500_.jpg To make something stylized, you should thoroughly understand how the real thing is constructed, then you…
Art Director - Game Team https://jobs.lever.co/skydance/6d8cfee3-d06d-4da5-90ac-a96339dc9f98 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and…
Yes you should always extrapolate, if you make a pathtraced offline rendering model you can be lazier but in realtime and in general if you want it to look good you need to add more artistic touch and think how the surfaces would be worn off based on physical logic and define those out more. On a screen and in varied…
Even before the prototype is finished our Content Production teams will start visualizing the customers product communication with an attention to detail that makes it impossible to distinguish the visualization from the real thing. As part of the Realtime department you get involved in the creation of content for…
Even before the prototype is finished our Content Production teams will start visualizing the customers product communication with an attention to detail that makes it impossible to distinguish the visualization from the real thing. As part of the Realtime department you get involved in the creation of content for…
@Jonas: it's looking nice, r u using Modo to model? Here is my little update, refine the "lumps", and put back some anatomy to define the body a little more.
Girabbit with spec and normal. I defined the toes a bit more and adjusted the eyes. Next will be details on the rope, bow, fix the seams, refine the normals, probably eye lashes too.
Started laying out some basic bark, sorry that i keep updating the most minuscule things, i'm trying to document the progress a bit. all i need now is to refine and define.