Hello folks. I am having trouble finding information on creating tile-able textures in zbrush. I am not looking to create a tilable mesh. Plenty of tutorials and good workflows for that method. The only good info I found was from PhilipK.net http://www.philipk.net/tutorials/materials/stonerock/stonerock.html Priceless info…
Раньше в поле "Extra" в материалах была настройка "substance", теперь же там только "custom" Как загружать sbsar карты в marmoset 4. А если эту функцию убрали, то зачем?
My super delayed Dom war 4 entry, learned allot from working on it, but I want to work on something else now so its done haha, maybe I will finish on time next year. T__T
Working on this small environment in Cry Engine 3 based on concept art from Thief 4 of an Apothecary. So far this is what I have. I'm Experimenting with a more dramatic blue color palette than the original concept right now and obviously not all the assets are finished or present in the scene yet. Feedback and comments…
http://kotaku.com/5528551/free-mechwarrior-4-here-whos-ready Here's the link for the actual site, but it's currently not loading (I wonder why... :D ) http://www.mektek.net/projects/mw4/
Hey counters, I'm starting on a new environment piece based on a fantastic concept created for Halo 4. This will be my first project done in Modo and I'm hoping to hone my hardsurface skills and modular environment creation. So... here goes! (had trouble with the vertical :poly127:)
First reviews from Eurogamer and Joystiq looks really promising. I'm waiting for release date. What do you guys expect from FC4? [ame=" https://www.youtube.com/watch?v=dYdjb10JcxU"]101 trailer | Far Cry 4 [PSN] [UK] - YouTube[/ame]
Hi DualShock 4 i made it in 3Ds Max and Substance Painter and Rendered it with Marmoset Toolbag. Polycount is around 6000 tris and all mapped in 1 4k texture set. Please leave your comments below and let me