Hey PC, I've done a handful of god's rays in previous (Unity based) games, but was never sure if I was approaching it in the smartest way. In the past, I made a simple gradient in a cone shape in Photoshop, then softened the edges and saved it out as a PNG with transparency before tossing it in game and putting something…
I've just discovered the school and it seems worthwhile for most people who apply themselves. But right now, it's fully remote, and they haven't decreased the tuition (still ~80k to go there on average I think). Is it worth it to try to get admitted right now? Is anyone there currently? How important is on-campus at a…
[no longer looking for an artist] Hello, I am a full time software engineer and indie game hobbyist looking for a 3D artist to make three character assets for my game in development. I'm looking for two sci-fi humans, and one robot / humanoid mech, further details I would prefer to disclose after we work out the details of…
I imported some custom images. In the editor they appear fine, once cooked and in game they are pitch black. You can go up to them and fire your weapon and the image will light up. What setting can cause this?
There's an all-you-can-eat in Antwerp too! Antwerp isn't even in the same country as I am, but whatever. 100% more relevance than 0 relevance is still no relevance ;) .
If memory serves correct this will be the first thread I've started so please excuse any formatting or etiquette errors that I might make :) I modelled this in blender over the course of 2 days. I used the subdivision modifier with crease weighting. Highpoly: Reference:
Hey guys! A while back I created an absolute beginners guide to getting started creating and understanding 3d modeling. Its a 9 part course on youtube that I hope any one new to 3d art in general could use. Hope you guys like it! Please like comment and subscribe. More stuff like this in the new future. Cheers! LINK:…
This is a great start so far. As Peter suggested, I highly recommend you to revisit the blockout stage mainly when it comes to scale. It's the first thing I noticed when looking at your images. The characters feel a bit big for the alley or it feels cramped. Feel free to change the layout a bit of course as you don't have…
its been awhile, nad mostly its just been because im lazy and didnt wanna deal with this ftp business. ill post the sdk soon, the uvs are terrible i need a bit of time to try adn clean them up