i finally finished a model of one of your concepts :) i hope you don't think the changes to your concept are to harsh. cheers. https://cdna.artstation.com/p/assets/images/images/005/745/964/large/florian-neumann-r3d-2.jpg?1493465319
You can do that with a multitexture I believe. Just using an alpha as the blend. Personally I would just have the sand on separate geometry above the other one .005 and alpha vert the edges. But that won't render out of Maya. You'd have to use an alpha texture for it.
Oh yeah sorry if I was unclear : I didn't mean to suggest that you should set your monitor to use the sRGB profile in the windows color settings, at all. What I meant is : in order for other people to see something predictable when viewing your screenshots and renders, you should *convert* these documents to sRGB before…
Modular Sci-Fi Room that I made a couple of months ago for my end year project at HEAJ. I set myself the challenge of doing that from scratch in less than 20 days. So it's was a great experience to see what I can do on short deadline. No baking process, every normal map details were made in NDO (Only the bedsheet is…
This script acts just like the edge Connect button on an editable poly object, but it will also raise of lower the new vert to keep the overall curvature of the object. So if you connected the edges down the length of a cylinder with the normal connect button, you end up with a new edge loop but the cylinder now has a flat…
This is a pretty helpful reference (NSFW) http://fineart.sk/sites/default/files/imagecache/node-gallery-display/photos/005/005_2.jpg Note the length of arms and legs, shape and structure of hips, groin and legs. You're not too far off at this point, but there's still a bunch of tweaking to get her looking anatomically…
I working on making a forest environment and for the first time I wanted to try to make all my own materials and foliage assets rather than downloading from Quixel Bridge. The only programs I have access to are my old pre-Adobe version of substance painter, blender, and UE5. Obviously in an ideal situation I would have the…
and some vehicles Turntable movies http://paultosca.com/dtmedia/kwm_dingo_2.mov http://paultosca.com/dtmedia/mil_mi-28.mov http://paultosca.com/dtmedia/35_mm_twin_cannon_gdf-005.mov http://paultosca.com/dtmedia/terrier_vehicle.mov For more images ,larger ones or full versions of the textures of the models please visit…
Currently I'm driving a pair of Sennheiser HD595s :- with an Asus Xonar STX Headphone Card - Sublime sound... still want some some speakers for that gaming *punch* though :) edit: link to card if anyone is interested - I'd reccomend it if you have a nice set of phones.…
SLIVIZ said: "I have no subdivisions on the model so I used the zrmesher method to create a low poly version of my model. I then created a UV map of the low poly subtool of my model, copied and pasted it into the high poly subtool and hit morph UV to check it. The uv map lost all its shape and was basically a mess."…