Yep, they are the same thing but you'll find that different renderers/engines name it differently. In Marmoset Toolbag it is Albedo, in UE4 it is Base Color etc.
Hi guys, thats my latest personal project, a real-time character rendered in marmoset toolbag. https://www.artstation.com/artwork/dOgrJ1 Hope you guys like it!
Just a small prop for fun. And tried out Maya 2016s new scult tools. They are nice =) Sculpted/Modelled in Maya 2016, textured in Substance Painter 1.7 and rendered with Marmoset Toolbag 2
My first 3d game art. It's Master Jiraiya of the Naruto series. Maya-Zbrush-Photoshop-Xnormal-Marmoset Toolbag, 11k tris, 2k color, normal and specular maps.