Hello everyone Fenrir Studios is looking for talented artists to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and architectural interiors. We are Looking for a Level designer/ Modeler/ Character Modeler 2-4 Character…
Raven 4 Studios is a Indie study to develop high quality video games for PC and Xbox platforms. We are looking for a 3D hard surface artist to help develop a high quality game. You will be tasked to model the hard surface using the best known techniques and skills, always seeking of solving obstacles that may arise,…
Hi Polycount Members,<br> This is a post that has been long overdue, as our team has been in need of new members for a long time now.<br> <br> We are offering post-game compensation.<br> <br> <img alt="cropped-cropped-cropped-comet12png"…
Hi! With "Did you accidently assign the body material to the glass mesh as well?" I meant if you assigned the wrong material to the glas mesh "Body_up_scr_low" inside Toolbag. Here I assigned the body material "Main" to it and the result is similar as in your screenshot above. For the maps export from Painter, I chose the…
To answer the questions in OP though, I use Marmoset for real time and either Max MR rendering or ZBrush BPR for high resolution which came from a tutorial by Vitaly Bulgarov. Like I mentioned above, I find breaking shots down to a specific purpose per page is best with around 3 - 4 pages. Similar to what you will see for…
No the normal map one it actually uses the same underlying code. Although you can choose to output 8 bits per channel, or 16. The 2D one though is a customization which bypasses the blue channel. I just wanted SBSARs I could open in Substance Player, and to share with people who don't have Designer.
Artstation Link < For marmoset turntables Sketchfab Turntable RENDERS BELOW TEXT When the MAN : Biological Computer was released by Metric Group, it was seen as the next step of modern computing. The past generations worked to turn computers into man, Metric Group works to turn man into computer. Wanted to try something…
http://www.seriema.net/thumbview/ This one gives you those PLUS 15 more. .cut, .dcx, .dds, .mdl, .mng, .pcd, .pcx, .pic, .pix, .png, .pnm/.pbm/.pgm/.ppm, .psd/.pdd, .psp, .pxr, .sgi/.rgb, .tga/.vda/.icb/.vst, .tif/.tiff, .wal, .xpm.
had some time over the weekend and Im up to about 10 hours now, frickin love it ! I was very sceptical about the paradigm system and also the auto attack. but its really very cool, finding the control of the Eidolons a bit strange got the second one so far, needs practice I guess. Im looking forward to the big assed…
That's an awesome vase, I love it! About the shader, I'm late to the game but I might be able to help. Disclaimer: I'm an illustrator, not a 3D artist. I put something together in Blender, it got plenty room for improvement but I think it's enough to explain what and why. Let me know if you want the file to play with it.…