Crystal Dynamics, a leading developer of video games and a subsidiary of Eidos, Inc is seeking a talented Effects Artist to join the team. We offer extensive benefits packages and a great work environment. If you are looking for a challenging and exciting place to work, apply now. Effects Artist Location: Menlo Park, CA…
We are Frost Phoenix Studio and we are looking for a 3D Character designer + Animator and a programmer to join our current well established team. • PROJECT DESCRIPTION: We’re working on a story-driven 2.5D platformer in a Stealth genre. “Imagine The Last Guardian and Mirror's edge meet Mark of the Ninja in an episode of…
Hello
fellow gamedevs, We
are Frost Phoenix Studio and we are looking for a **3D Artist**, and a **Unity
programmer** to join our current well established team. • ***PROJECT DESCRIPTION***: We’re
developing a **story-driven puzzled 2.5D platformer** in a **Stealth genre.** ***“Imagine
The Last Guardian meeting Mark of the…
As a 3D Character Animator at Mango Languages will be working at the leading edge of creating content for our language learning tools. You are skilled in animating stylized characters and scenes in a wide range of different ways. Each of these scenarios will effectively convey meaning and emotion to the audience in a…
Hi everyone! Frayed Wires Studios is looking for a Character Artist who is passionate about creating high-quality, low-budget characters and is eager to join us in our venture into the games industry. The project is Battlefront: The Clone Wars, which is an era mod for Star Wars Battlefront II (2005) focused on recreating…
Hi there! My name's Yemi,
but I go by OraMagi on most online platforms. I'm heavily into creative
writing, world-building and lore-writing so when I saw this contest go live, I
jumped at the opportunity to put myself on Riot's radar! It's definitely somewhere
I've wanted to work for the longest time and I can certainly see…
Hi! This is a sort of continuation of the same eye material seen in this post from a little while back. I'm at it again in this rabbit hole of creating planar eyes instead of spherical ones, making my work endlessly more difficult - but as I'm starting to see some results, I like to think it will be worth it in the end. My…
can you say some more about that? is it logged anywhere public? does not-production-ready mean that you face some blocking issues which require changing source code to solve, or extensive workarounds, etc? If so, is it platform specific things?
Joopson and Benjammin thank you very much to both of you. I solved the problem. I combined the two (texture och translucency) nodes into one system. :)
I first started on the Main Character Concepts for this Project and their backstory of who they are which then helped me decide on a world and a temporary story line that fitted his role. Happy with the designs I decided to start sculpting his Base mesh on Zbrush. Then taking the base mesh in Marvelous Designer to add…