The HUD doesn't have to be a masterpiece in itself. You need to have a high recognition factor in your numbers and make the user able to tell the values apart with a simple glanse. I think you should leave the metal clean, try adding some color to the actual blips instead. It'll make it easier for the player to tell them…
origonally by MoP: Design a really cool single-player game. Good single player experiences are thin on the ground these days. A proof-of-concept FPS single player game with a good engine, 2 or 3 different maps/levels, a few different enemies and some innovative ideas will be much easier and faster to produce than an MMO,…
A game isn't just about graphics though. That's what I keep trying to get at. I did throw in some examples of graphics between systems, but the next gen consoles will also allow for more content in the game. As I mentioned in BF3, the PC gets 2 more objectives on most maps. They get more vehicles. In MAG, they were able to…
I think the problem lies in "a few big players and not enough little/medium players". If you look at other businesses the amount of small to medium enterprises would actually make up the bulk of the market, which is good in many ways, a) tough competition keeping the big players lean b) it caps salaries to some extent,…
A day or so later, I snagged some time to re-design it. This one is now more true to the original, while solving some issues I had. One of the issues with the first (re)design was that the bottom 'slot' was short. Thus there would have to be a large amount of vertical clearance for the door to work. It also re-added the…
In Bioshock, you where inside, miles underwater and most of the lighting had been trashed. It was also a single player experience more in line with survival horror, not really a fair comparison. I loved Bioshock but I don't think every game/level should be built on the same principals. True we really don't know what kind…
Yeah, that “camera replacement” feeling is very real. A lot of the work ends up being about compensating for capture problems rather than creating anything new.In theory scanning should reduce manual work, but in practice it just shifts the problem. Instead of sculpting or painting, we spend time fixing lighting,…
trying to get a stupid and simple character inro quake 3 arena. basically, it's just a modified version of "doom" with a custom head shaped as a strawberry and custom skins and sounds.. nothing new.. http://www.geocities.com/asculator/index.htm k heres the problem: when I get this model in to quake 3, he doesn't show up in…
Here goes: Below is a material setup that uses the terrain normals with masks. Make sure to experiment with this as it can form the bases for your landscape material and you can just change the Constant3Vectos with textures for a start: The colours will represent your basic texture placements. My terrain starts high and…
I've usually been bagging on this game for such a long time. Most of it was because some systems were still hold overs from DAOC that were probably being used until the new ones came online. However, in the last few months I've been able to see many cool things come into the game that really changed how I felt about it. *…