ANIMATION The 22mn movie contains 8 major scenes. We had some difficulty to open some projects once the file size exceed 600 Megabyte but we made it...it was one of the most hard issue to solve. The best solution was to remove some or many objects especially trees from the scene. The scene with the crowd was the most…
I have the Richard Smith char modelling video. Pretty straightforward. He doesn't show how to model the head of his character but for clothes, sculpting folds, using subtools, using Maya NEX plugin...it's alright. Also have most of eat3d vids, except for the character and zbrush ones...just didn't feel they'd benefit me at…
cant see shit in these renderings use a better light setup,- add more brightness and color in the rendering. Instead of a white light maybe go for a light orange one that better fakes the sun warmth in the rendering. some thumbnails like this one fail to work all in all all you portfolio pieces lack COLOR, they are all…
Dan: Heh, since when is getting worked up about stupid crap that doesn't matter an instinct? While you're complaining about the guy in front of you's t-shirt slogan, you could get eaten by a t-rex. Nice instincts. I dont know who told you guys you get to go through life without hearing other people's opinions, but you're…
I like Modo a lot. For me Modo has a more streamlined feel to it than Max or Maya. Also aside from blender the price can't be beat. I've been modeling hardsurface subD props with it for a few months now and so far so good. The 401 release has been a little buggy for me, but I haven't had any more crashes than I would…
Exporter work with the Uvs! (yeah I know this not so exciting to read). The exporter will also add extra C++ line to make ready the model for instancing in Open GL! Once the openGL read the data it stocks it and I can call the model as an intense during the simulation. I also found a way to insert texture data in the *.exe…
[ QUOTE ] JKMakowka, your overstating your case. It still takes tweaking and libraries that have to be updated constantly to get those emulators and such to work correctly. Linux and BSD are still more a tweakers OS than mainstream public. Most of us want to sit down and work right away. Not spend half a day setting up…
@poopipe just want to make sure I understand how the tool works. The goal for it is so that you can position objects in Maya, then in Unreal we can match a uasset by name to take that same location, like this: In Maya I might position a couple bridges like so: In unreal, rather than place these by hand again, we can use…
Hello, all. It's been a while! I am looking to upgrade some computer parts so I am better able to run Substance Painter with little lag. I went to pcgamebenchmark.com for a diagnostic, and I'm accepting the fact that I'll have to upgrade my GPU (lookin' at "PNY QUADRO M2000" on Amazon). I have 16 GB RAM and more than…
MUST REGISTER FOR THIS EVENT OR YOU WILL NOT BE ALLOWED IN. Date and Time Wed, February 22, 2017 6:00 PM – 8:30 PM CST Add to Calendar Location Reel FX 301 North Crowdus Street Dallas, TX 75226 View Map Description Foundry will be in Dallas on Wednesday, February 22 with our customer Reel FX to show you how our tools can…