I do believe Vig is owed 1hours pay for his post/crit lol. Il add a point that perhaps hasnt been said, for the animation part theres no point trying to do long animations, get a bouncing ball done, but really well! Do an amazing walk cycle, rinse repeat for months and you will improve loads! In 6 months time aim to have a…
on a related note: what type of brush do you need to make use of flow? I was trying to paint with lower opacity which usually has its uses for blending when I remembered that flow does the same type of thing if I remember correctly, and in airbrush mode, but I turned it on and flow to 40 and it was still projecting the…
How accurate do you want to go on the skeleton because there's a bunch of inconsistencies across the board if you're going for realistic i.e. lack of pubic symphysis completely, xiphisternum looks fused which doesn't happen until ~40 yrs, i can't see a ulna styloid process at all, the angle of the mandible is quite low, in…
It's because on metals, diffuse isn't needed in 95% of the cases, so for metals the reflectance values go in the albedo map instead of just black (and then in the shadere gets replaced by black where the metalness map is white). For non-metals, the range on the reflectance value is so small that it just gets replaced by a…
Keep in mind I can walk down to the local courthouse with 40 dollars and any random woman and marry her right then, no proof of love, commitment, etc, and the court will do it. Now I get a crapload of legal rights through that contract. But I can't go with a partner of 20+ years if they are the same gender. Some of the…
I think that you should be more specific with your needs. -> It appears that you only *want* diffuse images but you may be expecting specular and normal generation as well. I do agree with jec1183: - If you contract a large amount of work, you expect to pay 40%-50% less ? Ridiculous. I do NOT understand your "pricedrop"…
thanks for looking in :) about the metal/stone stuff.. yes you're absolutely right Selaznog! i will try to improve that in the future! SPYFF thx mate :) JO420 thank you!! the brush settings i'm using now are pretty basic. 100% opacity and i use preasure to define opacity strength. sometimes if i need really transparent…
just for comparison from film you need about 40-60k for a head to get the kind of facial deformation that look believable at close distance. thats still a ways off. and so is the facial systems to do that in real time. but i get your point. i think things are right about at the point where the choppy polygon look is no…
First off, $60 is pretty cheap, game prices haven't kept up with the rate of inflation or the cost of development. In the 80's, forking out $40 for a NES cartridge was a lot more painful than $60 for a game today. Second, since when does anyone only get 10-20 hours out of multiplayer? If it's "just a COD clone with mechs",…
Just to give some more info, there are about 15 different materials for this model. Each material consists of a diffuse channel with a picture attached to it. UDK has imported each material from the Maya scene just fine, but fails to import and attach the diffuse texture for many of them. The materials that have the…