Hey guys! Working on a project in 3DS Max (hoping to move to Zbrush later) and I've run into a bit of a snag. I'm super new to MD in general, but it seems I've run into a weird issue or I simply don't know what I'm doing. I'm trying to put a cloak with a big floppy hood on the boy seen here: After being modeled and rigged…
Got some PressTickets, wondering if someone of the Polycount Community is at the Gamescom ?! I think iam going tomorrow, no wating or sweaty kids ;) - Press day (for all who doesnt know, gamescom is the "The world's largest trade fair and event highlight for interactive games and entertainment" - in Köln, Germany -…
In support to final fight, I do remember a post suggesting the GPU baker would be available before Christmas 2014 (In time for Christmas" was I believe the title post on FB), and that Suite 1.9 was delayed until early 2015, with no specific date as Sytnaesthesia points out. I'd like to think I echo the sentiments of the…
so I'm used to selecting multiple objects with ctrl. left click. Then deselcting with another ctrl. left click. Did I miss something? This doesn't seem to work in Max 2011.
Just been on Autodesk site and there is a trail download for Maya 2014 but it only lists 64bit. Is there to be a 32 bit version? I cannot see any further spec info on their site
@rollin Nope, wrap deformer works this way, the principle of RBF is more complicated and implies the use of some really big matrices. You can also check the blog of the author of last video above. http://www.polygon.me/2017/12/rbf-based-bind-conversion.html http://www.polygon.me/2018/08/rbf-character-conversion.html and…
Havent seen much so far in this thread for how to bake out a flat color map in 3ds max to use in ddo. Only Maya is disscussed. I loaded up the fbx and applied the material to one of my meshes and then baked out a diffuse map in RTT renderer but it comes out with lighting info that makes the ddo process useless.Too many…