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Re: Dynamic-only lighting questions
Reply by
Eric Chadwick
·
Mar 2013
·
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Unreal Engine
Thanks for the input! How do I set it to bake to vertices instead of maps?
2 results
Re: [Zbrush] how to remove sphere edges
Reply by
Blendermonkey
·
Jan 2014
·
Home
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Technical Talk
@C86G no, because this is the place where all the vertices merge (top and bottom of the sphere)
Re: UV Mapping discussion
Reply by
Cubik
·
Mar 2005
·
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Technical Talk
Is there any script or something free for max that gives you the option to snap to vertices?
5 results
Re: It gets better
Reply by
Astrofra
·
Oct 2010
·
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›
General Discussion
I love the vertical frame, the "letter to your future self" format, and the message.
Re: What do you think of this model?
Reply by
KDR_11k
·
Dec 2005
·
Home
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Technical Talk
There's no deformation vertices. You've added a second row to the half that contracts but not to the half that expands.
Re: 3d Fishies
Reply by
Asthane
·
Feb 2006
·
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3D Art Showcase & Critiques
(The tail as well, has more vertical loops in the medium than the high and low)
2 results
Re: SLIMEface Concepts
Reply by
SLIMEface
·
Mar 2014
·
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›
Dota 2
vertical- thanks! Some more singles up for grabs.
Re: how do you apply AO to objects with tileable textures?
Reply by
cptSwing
·
Apr 2012
·
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Technical Talk
you could bake simple AO into your vertices
2 results
Re: [3ds max] loaded UV's do not collapse into the object
Reply by
Eric Chadwick
·
Dec 2017
·
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›
Technical Talk
Have you checked for unwelded vertices in the Editable Poly?
Re: Hot Key Problem
Reply by
Zephiris
·
Jul 2010
·
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›
Technical Talk
In 2010 it was hiding at MainUI/PolyTools/UV horizontal or vertical~
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