QA/testing positions - like other types of "game studio" jobs, differ drastically depending on the studio and the types of games you're testing. It appears that some studios hire in bulk for crunch time testing on a project, don't pay all that well, and aren't very demanding. But there are definitely studios where QA is a…
They talk about the problem of making the procedural planets interesting while having so very much generated in the interview here: http://www.rockpapershotgun.com/2013/12/10/interview-no-mans-sky-and-procedural-generation/#more-179478 I'm pretty sure all creatures are not generated, would be very tricky. But it could be…
So we want to use our substance generators as a filter/generators in Painter to streamline our pipeline. The problem is that our generator is divided in multiple subgraphs and each one uses it's own input images. But if we import this sbsar in Painter we either a)have multiple filters if we compute all subgraphs b)don't…
Yeah, there tends to be confusion about Trademark and Copyright, you have to defend your Trademark or it will become generic, not so with copyright. An example of a trademarked name that became generic is Thermos. Kleenex is a trademark that is in danger of becoming generic. FYI, April of next year will be the 20th…
ParoXum- I am beginning to learn environmental creation and was wondering if you could provide some insight. For the general terrain shown in the screen shot below, was this done in max as well or with some sort of terrain topology tools in CE3? Is the general terrain unrwapped in a similar manner as the cliff in the time…
I would agree with what has been said already - right now is a very difficult time to get jobs in general. It looks like you know the workflows technically, but your works are too basic/not complex enough for a full portfolio piece. What I mean by that is not that you should start creating huge environments or characters,…
We are looking for an experienced gameplay programmer with excellent coding skills and a good understanding and feel of MMO/RPG game design. Together with a small team of co-workers, you will be joining our mission of creating the next generation of Free-to-Play PC / cross-platform MMORPGs. As a gameplay programmer working…
Hello there! We are Fireline Games - a small group of indie game developers based in Poland. Since the beginning we have been mostly creating games for game jams but now we want to move on to a bigger project. Our latest game Spheres made for Ludum Dare 32 received a lot of good comments and placed high in final results,…
Rockstar North is looking for a Character Skinning and Pipeline Artist to work with us to create the next generation of characters. In this role you will provide support throughout the character production process working closely with artists in the character team; using our tools and rigs to skin character bodies and…
Hello PolyCounters, After teaching classes for the last few years I realized that a lot of students still have difficulty connecting the dots when it comes to making a complete environment. For instance they might understand individual lessons like baking normal maps, creating materials, modeling, etc but they don’t feel…