Also, this issue has been happening a fair bit. It comes and goes which makes me think it's something to do with lighting. See the shadows problems in the terrain? It is filling patches with just a flat shadow and no detailed shadows being cast by meshes. You see perfect shadowing then one or a few terrain patches get just…
I think SSR may be the reason it doesn't look glossy enough. SSR look quite bad on large flat reflective surfaces (because most of what should be reflected is outside the frame). Try putting Planar reflections instead. That way you'll be able to reflect what's outside of your frame. Furthermore, I'd add a faint, noisy…
Nice little tank there man! It feels very clean, fresh off the factory line clean. Maybe do a battle worn greasy version? The tracks also feel bit flat, but it's hard to do anything about that I suppose even compared to the real life version. Mud may help it sell some depth. Overall an great piece so far! post wires and…
I have to agree with Torch regarding the colors. They feel very flat at the moment and could use some variation. Also, in regards to WoW, they tend to really push proportions on weapons and armor. Look at some of the concepts used in WoW and you'll see that there are rarely flat or straight lines when it comes to weapons…
First topic: trying to 3D scan a flat surface that has a slight warped mesh. (like a slightly bowed surface) and how to fix this issue for baking flat map generation. Like uneven height & normal maps. (one side being brighter/higher than the other) and how to normalize them? (make them consistent, so they can be tiled…
Thank you! I'd really like to keep it as a nocturnal environment, but what you see now has 0% work where lighting is concerned, that's the default nighttime UDK lighting setup which yeah, looks a little flat and way too bright for a night scene. I'm planning on adding other sources of light through torches, so I'm hoping…
HIya! The houses look good as is, but I love to see them more in a scene than stand alone. There are some artifact in the corners of the windows and the textures themself feel quite flat imho. Maybe boosting the roughness on the wood could help too, it kinda feels a bit flat at the moment, but that could be because of the…
You have to decide for which look you're going and follow it. If you're going for the that look in that picture, what stands out as incorrect is : - nasallabial fold having too much volume, - way you built the eye area is out of order, you need to study underlying structure and how eyelids are formed - flat forehead - flat…
Thanks MoP! Yes, that is exactly what it is :) And I hopefully get one outside Sweden. ***EDIT: just updated my portfolio a bit. Now you will see the full beauty render after the first click, but you need to click one more time to see the flats and breakdown in full quality. I made this mainly cause the breakdown and the…
He figured out the tricky stuff, I painted the flats. We were fully licensed by id too. Ah, that was back in the days when I used to actually have entrepreneureal ideas. The 'texture flats' aren't really of much use when it comes to digital models cheap (and bloodyhell I'd forgotten how rough the paint was) edit, LOL, look…