Hello guys! Here I opened this topic to showcase our indie video game updates and elements we are working on we are continuously developing. Team: RAM Studios We are an indie developer team consists of 5 members and few volunteers joined to support for the concept. We have a main programmer, AI programmer, level designer,…
Dear Everyone, Nekrova Team is currently looking for people who want to help us develop our project, The Phoenix Project (Placeholder name) Background on the project itself: When we started out, we were dissatisfied by the direction a game called “APB Reloaded” was heading in. And we thought we could do better ourselves.…
The Company Skyborne Games is a Los Angeles-based indie game startup creating core games on the mobile platform, founded by former Riot Games developers - the team behind League of Legends. We believe that a small, highly focused, multi-discipline team of talents can create amazing games that will win the hearts of our…
The project Evil Origins is looking for a 3D Environment Artist! We are looking for someone who* Demonstrates skill in 3D environment art with a strong focus/passion for mechanical & technical pieces * Has a passion for sci-fi environments with a horror flavor * Is skilled in traditional art * Is able to sketch out their…
well, i know these threads arent that popular maybe since there's not much art in the prototypes, but everyone here loves their games so I still hope each time for some interesting feedback anyway :) . Gimme some indie lovin' ;) this one's a tactical squad shooter, with inspiration from space hulk, cannon fodder and…
Okay here is a new project I started for a mod group called: "Fist Full of Frags". http://www.fistful-of-frags.com (I think the site might be under construction now, but you can see plenty of videos at youtube if you do a simple search) It's a half life 2 multiplayer modification settled in the old west (player and…
Techland, founded 1991,is the largest game developer in Poland. Our games, including Dying Light and series Dead Island and Call of Juarez, have been published globally and won millions of fans. Theinternational success of Dead Island (more than 9 million copies sold) reinforced our position as creators of top-tier…
1) what Swizzle said 2) apply value/colour compositional theory to make your game more readable; the player needs to know where to look, so show them. Put together a broad palette for your level and use your saturated colours and accents in the important things - the track, the boundaries, your actual player! Use your…
Hats off Lee, the graphics look great, I like the unique color palette you guys got going. The only thing that bothers me about the graphics in this game are the faces on the characters, they seem to lack "soul" like in Star Wars Galaxies. Characters were too thin and lacked personality. I've actually never been a fan of…
Looks great. However what I think made Metro 2033's scenes so memorable was how they played with darkness. The fact that we can see to the end of your map takes away from the intimidation factor of your level. I would probably suggest adding some negative lights in the far off distance to give your level a greater feeling…