@RyanB Thanks for the info. We are currently planning on using Maya LT, but I think I'll push a bit more for a full license or two as a plan B so an external bake is possible. @MikeF Cheers, thanks. We are definitely early in the dev cycle and I've been able to get some good results in Unity. However, the bake times are…
Having experienced what its like to have an mmo community tear your work apart constantly and brutally, I sympathize with this. MMO Dev is hard, unlike a standard game out of the box, you're constantly trying to meet the demands of a community that feels entitled to a say because they are paying you a monthly fee, and to…
There are a few named companies that do this to new people and exploit it to hell with unpaid overtime. From my point of view I see it as the investors/funders fault who become too shaken with bad investments to make any bold decisions, and the fact that they are so shaken of what they see on the news that they see the…
You'd need to delve into your packages scripting to make a tool like theirs, or it's gonna be a lot of manual work. Also one thing I missed at first is that it seems like you are trying to use this on a non-90 degree angle. Unless I'm brainfarting atm, this shouldn't work. The technique uses two 45 degree transitions, one…
well since you are interested in CG why not take online courses in it as you have stated your interest in your post. I'd strongly suggest you should go through the orientation before you makeup your mind about something you really want to do. If that passes through, join any online tutorial websites such as DT or E3D etc…
lol I played this game before, it was called ribbon and it was on my oldschool cell phone back in 2000. the whole situation sounds dumb, hope the dude made some bank off the average derping person.
Hi I'm currently working on a team thats putting together a demo for the PS3. ( 3D fighter title) I'm a 3D artist by trade but mainly for arch vis though real time game dev has always been my passion ( even though with work I don't get much time to improve my skills.) South Africa has zero game dev community aswell :p Well…
Hello everyone, I am part of a team currently developing a game similar to Nintendo's Super Smash Bros series featuring characters and settings from the Touhou Project series, a Japanese "bullet curtain" shooter with a large cult fan following. While we do have a fair number of people working on the project, we are…
Oh boy...guess I am really doing this? SUPER EXCITED ABOUT THE CONTEST!!! I know I am late to the game but I really wanted to narrow down my ideas before I started. What I am planing on doing is theming my Creep Den, Inhibitor, Tower...sorry Turret for the Champion. TWITCH!! One because he is a Rat, Two because POISION,…
TL;DR: I am wondering if anyone here have tried building games for Nintendo Switch dev unit, and have some idea on what sort of ballpark polygon count threshold I can expect? ---- I know, I know, polygon count is hardly the only factor for performance, given these 2 articles:…