Hi I'm currently working on a team thats putting together a demo for the PS3. ( 3D fighter title)
I'm a 3D artist by trade but mainly for arch vis though real time game dev has always been my passion ( even though with work I don't get much time to improve my skills.)
South Africa has zero game dev community aswell
Well since Im trying to get back into the swing of things and avoid any mistakes that involve nuking UV's / Maps etc I thought I'd get some good C+C
So far Im happy with it.
Poly count is just over 6800K (My Budget is 10K)
(Without the head which should be done soon.)
Im also aware of some possible issues with the elbow / knees geometry which might have some deformation issues.
Also this Image is out of date Im currently at work and will upload a up to date Image once I get home.
1st Image is the orthos for a good compare
Thanks in advance.
Replies
Thanks In advance.
1024 - Nmap , Spec and Diffuse
Thanks Onion ^_^ will upload more as it gets done.
most definitely! I noticed it once I posted Images Its funny how different It is looking at Images of the model versus the 3D view port.
I guess it just allows you to distance you're self a little.
Only thing at the moment Im worried about is her shoulder area I dont have much rigging experience, would it deform correctly?
I did a rough Biped test and it looked ok until pushed to extreme poses but it could just be my crap weighting.