I am using Maya Arnold, but I think it's not a "limitation of renderer" because in Blender the model with displacement has the same artifacts in viewport. In Maya there is a setting "Bounds Padding", but it does noting to render. By the way, thanks for the answer. I did a few more "tests". And I noticed that padding lines…
Hey, So i am probably going to hit you with a lot of info right now and obviously you don't have to take all of my advice but it is simply coming from a long time WoW fan and someone who spent a good amount of time trying to copy the art style. The first thing I will say is I do like it overall. On top of that I will also…
Hi, im looking to upgrade my old 1060 6 gb into something more powerfull. Ideally i would love to upgrade just the GPU but it looks like im gonna have to upgrade my mother board and the CPU aswell because of the bottlenecking. My current rig: Ryzen 7 1800x 16 GB @ 1199MHz RAM B350 GAMING PLUS (MS-7A34) (AM4). Im thinking…
Hi all, I tested it out quickly with a model I did a few years ago; I'm using a quite old MacBookPro with these specs: Intel Core 2 Duo 2,66 GHz 8 GB RAM NVIDIA GeForce 9600M GT Unfortunately, the performance is really choppy on my hardware, and it's barely usable with advanced features turned on, like depth of field.…
You made a nice sculpt for the bricks,though you could have added some cracks and indentations to break the uniformity. But something about the texture isn't quite right. Try overlaying the detail of the concrete on your normal maps. Also overlay some decals on your walls to make the textures seem a bit less uniform. The…