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Re: Evilsbane - Fable Blades Master Sword no .1
Reply by
DireWolf
·
Aug 2014
·
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3D Art Showcase & Critiques
I actually quite like that vertical pattern.
Re: Concept artists Vladimir Ziryanov (collaboration only for experienced modellers)
Reply by
mmxart
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Sep 2014
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Dota 2
Hi, vertical What do you mean?
Re: Bad Seams on model why?
Reply by
NAIMA
·
Nov 2010
·
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Technical Talk
all smoothings are to 1 and all vertices are welded ...
Re: UE3 texture problem
Reply by
copain
·
Dec 2007
·
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Technical Talk
have you tried flipping the texture vertically?
Re: Franchi SPAS-12 shotgun
Reply by
BuLL
·
Mar 2010
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3D Art Showcase & Critiques
Excellent,except for the internal springs...They need to be slightly heavier and angled slightly.Not vertical.
Re: Vertex 2 Teaser
Reply by
Computron
·
Jul 2013
·
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News
2 Vertices make an edge. Can't wait for this release and the triangles and polygons to follow!
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Re: (Solved) In-game lowpoly, tris on cap make sense?
Reply by
bitinn
·
Oct 2017
·
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Technical Talk
Good point. Somehow I missed it. Horizontal/vertical slices are the way to go then.
2 results
Re: Assassins Creed 2
Reply by
adam
·
Nov 2009
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General Discussion
Hey - how do you unlock the extra jumping distance for vertical jumps?
Re: Silly Question to Old School 3d Guys
Reply by
leilei
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Aug 2011
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General Discussion
Probably because for the PSX then it was faster to rotate a mesh than to transform its vertices
Re: Dynamic-only lighting questions
Reply by
Eric Chadwick
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Mar 2013
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Unreal Engine
Thanks for the input! How do I set it to bake to vertices instead of maps?
2 results
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