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Bad Seams on model why?

polycounter lvl 14
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NAIMA polycounter lvl 14
Hello I recently been making a couple of creatures models for crysis but altough my model looks perfectly smooth in 3dsmax , in Crysis it gets really bad face subdivision , this is espeicallly on the actual seams of the uvmapping , I got mirrored uvmapping for the fishes , but I don't now why it comes out this sort of bad lightning on it ......

how can I fix that ?

If you ask if it is the normal map ro the specular I added , no it is nt cous eI have tested without and the problem persists.....


probemadelfino.jpg

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