in marmoset toolbag using the in game diffuse and AO to try and get it as close as possible to the in game result. the rest are just from the workbench
Hi guys, here is my lastest project, EDGAR! a real time character done using Zbrush, 3ds max, marvelous designer, substance painter and phooshop, rendered in marmoset toolbag!
Hey, found the concept in Castlevania Artbook, couldn't resist. Here is a finished version of Dracula's throne. Tell me what do you think. Maya + Zbrush + Photoshop + Marmoset Toolbag
I'm just discovering flowmaps. One thing I'm trying to do is create a sheen on a velvet fabric and a flowmap seems to be what can do the trick. Is this possible in Toolbag or is there a better solution?