i just wann show you some new stuff i did last time. Its a blizzard character, so lets call it fan art. :) http://bischoffart.com/art/tuskarr/tuskarr14.jpg http://bischoffart.com/art/tuskarr/tuskarr13.jpg Hope you like that little guy. Special the blizzard guys :P regards, Efgeni
Since I do mostly real time game engine animation I don't use the full Advance Skeleton face rigging tools because it uses a lot of advanced techniques that aren't compatible with game engines (lip zipper, shapes ect) and the set up process is kind of tedious. You can convert the setup you're using over to be compatible…
Well I added in some basic state AI, so AI can be assigned multiple teams and will attack opposing teams from an array. Currently has three states of AI, Safe -> Caution -> Engaged. Implemented personal "sound system" so if a gunshot is fired nearby, AI will move towards the shot location if not currently already engaging…
Very nice, but the light color in the dawn/sunset shots seems a bit odd. I'd expect more orange/red when the sun is that close to the horizon, and on the undersides of the clouds closer to the sun. God rays are also a strong possibility, especially in the first image. The lens flare in the first image is quite distracting,…
gradient colour baking is proving to be a pain, because the vert colour bake doesnt seem to work with secondary UV sets. I need the main UV set intact.. Ideally what i want is verts hit by light to be lit regardless of normal, so faces sideways on, or backfacing are lit all the same. But, I can't fuck up the normals…
I want to sculpting my object but it Always write me that I need to cleanup the object and I fix all the problem that the cleanup tool sent me what can I do? https://cdn.discordapp.com/attachments/272337666916483072/299226241742012436/unknown.png…
I would recommend looking closely at real-world locations that use a lot of neon lighting, and try to replicate that look and feel. For example Ginza district in Tokyo comes to mind, especially the back streets which are not so intensely lit as the main streets. https://whenin.tokyo/Tokyo-s-Best-Backstreet-Alleys Remember…
For this assignment we have to create a building using modular assets that snap together. Earlier this year I made a game concept titled Spicy Jam so will be recreating one of the environments (the Subway/underground) for this project. I didn't get to make concept art so got advice to pick an existing train station to base…