EDIT: updated roughness in the source file and the bottom image. Hello everyone. I updated my headphones based on what Lt_Commander mentioned. After looking at other PBR assets, I chose white dirt so the scuffing derail has contrast to the black base color and stands out, even from far away. I'm not sure if I should…
Hey, I have played around a bit ...imported some meshes and at some point SB 4 crashed. Ever since it crashes whenever I create new substance or whenever 3d view loads. The crash error looks like this : I have checked and updated the video driver, tried restarting , reinstalling and removing the Relief files from the…
Things have been uneventful as I have been bogged down with work, and recently PAX! Which was F*cking awesome as every other year! Played Hawken and got an alpha key! So excited. Here is an update on the head for the sculpt! Will update with a body update probably later. Im having this weird Pitting problem as you can see!…
After toying around with both 3.5 updates. I'm finding the right-click menu to be pretty poor this time around. Not only when you right click, you have to sometimes do it twice to open it. But also it's not sensitive to know when you are "not" trying to rotate the view of your model. Aside from that, it's an update that…
@RoosterMap - Thanks very much :D @MrBear- Ya I've always loved the design of this place, so it was an easy choice @Jocose&MrBear- Yup I intend to do the distant silhouettes, but those may not show up until later updates Quick update on where its at, still have to add a few things to the middle building but its getting…
With the deadline tomorrow its fair to say that life certainly got in the way. Trying to balance work and the demands of my baby twins has unfortunately made progress on this exceptionally non existent. But I do still plan to finish this, and will continue to work away on it, I'll post updates when they are worthwhile. In…
This is one of the first few models I modeled in Blender. it was man years ago at this point, and my skill level has significantly improved since then, so I think its time to go back and redo it. Should I try and keep to that modern final fantasy remake style, or should I try a hybrid approach and use my own style? What…
Sooo... It's been a long time since I've updated this thread and I've done a TON of work between my last post and now. Was recently reflecting on my work from the last few years and figured I could start where I left off here! These were a few of the custom assets I made for my Tomb of Horrors scene…