If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…
Hi everyone! Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role, and we thought this would be a good place to reach specialists with experience across both 3D tools and simulation workflows, so we hope this is relevant here The work focuses on converting production-ready 3D…
Thanks for the link. Some of the stuff there is what I've been following, such as Manjiana's tutorial on baking a hair cap. :) Thanks to that, I have an ID and Root map. The only thing I don't have, which looks to be essential, is the flow map. I'm a little unsure about that one though. Regarding the masks/ids - I'm a…
Subscirbed for marmoset because of this update, have no prior experience with toolbag though everything looks pretty straightforward. Had to spend some time figuring why textures look downscaled and blurry compared to SP. Turned out had to import roughness in tga, and activate rgba for albedo. But have a problem now a…
Crazy idea here.... and bear with me, it could be cool. We are making "hats" for characters, wards and couriers, but latley ive seen a lot of sets with alternate styles. These normally sell for more and are more appealing to the players. Back when the greedoviles (sp?) were the couriers to have, I started to picture…
Set up your own post-process chain to edit and drive post fx in your scene. Editing this via the UT_Postprocess chain will give you these effects on all your other maps since It's local based in your UDK folder. Setting up your own chain (right click in package, create postprocess chain) will allow you to set up post fx…
I’m available for freelance remote work as a 3D character artist. I specialize in: retopology UVs clean game-ready topology character mesh cleanup animation-friendly edge flow Available for: retopo and UV work topology cleanup for existing models character production support stylized and realistic characters Portfolio:…
You need to check out Glen Patterson's tutorial for baking in Substance Painter - https://www.youtube.com/watch?v=OhoOHzoVReQ. It starts with ZBrush for the modeling and UVs but the rest of the process was very helpful to me learning (I am a noOb when it comes to SP and Marmoset). Using Glen's tutorial I was able to use…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
Hi there ladies and gentleman! I'm new to the 3D in general, but I've made some progress in my free time over the last few years. I've found help here before and I'll try to find it again. My question is small I think and easy to answer, but because it is somehow specific, I can't find the right answer on youtube (or maybe…