Sounds like it's giving you the texel density if you were to stay within 0-1 bounds (no tiling) with those texture limitations. You can scale your uvs past the 0-1 bounds, overlap etc to get the 20.48 value. Using something like textools helps visualize this, you input the desired TD, what texture resolution being used,…
https://vimeo.com/449966465 We have already seen how to apply gradient ascent, descent and contour lines to heightfield like planar geometry. The same concept can be applied to heightfields. Because heightfields are volumes, getting the gradient is very easy by using the volumegradient function. The normal of a heightfield…
Hi guys select by angle is always a pain for me. So I downloaded one window UI command but dont know how to assign the working command to it. Suppose If I type 0 in the box it should not select the faces and if I type 45 degree in the floatfield it should select faces with 45 degree. Please help me I'm not from programmig…
Hello, I am pretty new to this site, but I have been modeling for over 4 years now. I am new to this site posting wise but not knowing about it wise. Anyways, I am doing my first vehicle for a game and I was wondering if I put all the uv shells into the same 0-1 space on one material or is it common for game assets such as…
How do people handle mirrored or reverse UV coordinates with normal maps? I know in game engines, its done during model loading or something like that, but how would I take renders with flipped UV coordinates? I can think of a workaround (put flipped UV shells in -1 to 0 and invert the red channel in the pixel shader for…
Hi everyone! I am trying to model this object and it's kicking my butt. i've tried making it all via SubD modeling but i get a lot of hard edges on the outer area of the Sphere causing it to lose it's shape. my other attempt was to subd a mesh then try to chisel in the sunken area via bevel.…
in maya 2017 you want to use the generic unfold command; https://download.autodesk.com/us/maya/2011help/Commands/unfold.html if you set the -optimiseAxis flag (-oa) to 1 it makes it unfold vertically here's it running on a cylinder; unfold -i 5000 -ss 0.001 -gb 0.5116 -gmb 0.4961 -pub 0 -ps 0
string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if ($displaylevel[0] == 1) { //Go to 3 displaySmoothness -polygonObject 3; } if ($displaylevel[0] == 3) { //Go to 1 displaySmoothness -polygonObject 1; } } Should work hopefully haha. Should be able to…
An option for LOD's is also simplifying the material. For example, in Unreal you have LOD 0-2. 0 has 2 materials with the full compliment of maps. LOD 1 might have the same. But for LOD 2, you could cut one material out and simplify the material too by removing Normal or your MRAO type maps depending on what you need. All…
If you switch your iconTextButton to shelfButton the users will automatically be able to call the function with the G key (and also be able to drag the function in their shelf). Otherwise in my scripts I use the repeatLast command. Like this :iconTextButton -style "iconOnly" -image1 "froyok/froTools_uvcut.png" -annotation…