Hello,
I am pretty new to this site, but I have been modeling for over 4 years now. I am new to this site posting wise but not knowing about it wise.
Anyways, I am doing my first vehicle for a game and I was wondering if I put all the uv shells into the same 0-1 space on one material or is it common for game assets such as this to have multiple materials so the shells can be bigger in the 0-1.
Thanks,
Erik S.
Replies
In general if something is transparent, it needs a separate material, so at the very least a car will have 1 material for the car and 1 for the glass. This can change drastically depending on the game, as I am sure that the latest racing titles like Forza/Driveclub have fairly insane material calls to meet their high fidelity standard.
Comes down to the artist and technical restraints. For portfolio work, use as many resources as needed to accomplish the task and create quality work that will be a knock out, but not wasteful.
The detailed maps can often take advantage of tiling materials, depending on your tech, but the bodywork map usually needs everything to be unique if you want to paint logos or liveries or unique stuff.
In game stuff like damaged scratches and adding dirt are done with a second uv channel.
Cheers!