Now I'm just confused about the PC port. I see people saying that it's a good port, but then those same people mention a lot of the huge glaring issues that made Ghosts a waste of time and money. I'll probably wait at least a month before picking up the game, it seems like the game suffers from some of the flaws that…
Hi all. I'm the project leader of a new project coming out around mid 2006. The game will be based on the Quake III engine, and is called 'Oceans' or 'Oceans32' at this stage of development - atleast as a project name. It will be the first feature game from Root32 Interactive - a subdivision of Root32, which is a…
Unless I am mistaken, the light/medium/heavy weight classes can be pretty much ignored by the skin painter. The mod tools expect specific names for the vehicle entries, which then point to the files on disk. If the names are correct it figures out what armor class it goes under. So the best (easiest) thing to do is to use…
My name is Ariel Marshall. I am a 3d artist experienced in both the broadcast and games industries. Unfortunately due to the current economic situation the company I am currently working for cannot afford to keep me, so I am looking for other 3d work opportunities in London or freelance, to request my CV, references and…
Hi all, I've got an excellent company who is looking for Operations Director, this high profile role is working with some of the largest names in the games sector. A flagship role within the company Heading up a team of creative and ambitious individuals you will deliver the strategy, management and implementation of all…
That idea highlights another aspect of working in the UK (especially London) that's forcing skilled workers to seek employment overseas - the fact that, in comparable roles in terms of qualifications or skills required, companies in the UK pay substantially less than similar opportunities in other countries, despite the…
Right now I'm trying to find a job within the game industry remote or in house. I want to know if my portfolio looks good enough or get feedback on what I can do to make it better. This is my portfolio: https://www.artstation.com/luki-keulen
THIS. i havent read anything in the thread past this but i really needed to respond to it..... why do you criticize them then!? and if you mean "you" as in the generic sense of the term then for one... why do you even bother to have chat enabled in the game? this is one of the reasons why i NEVER use my xbox headset…
Hi! My name is Sara, i am concept artist specialized in characters and props (weapons included). My main theme is fantasy but i can adjust to the project. Looking for remote full time, contract or freelance job. It can be video games or board games. My portfolio: https://www.artstation.com/saritos/albums/242978 e-mail:…
What does a texture sheet and UVs look like for these assets? Curious how much UV reuse. And what about the bottom? Are these going to be rigged with physics, and thus tumble-able in-game? The bottom could conceivably use lower texel density, or reuse the same texture as the top, etc. Also, are you baking an ambient…