hansolocambo@gmail.com I'm a 3D modeler looking for a job as an employee preferably in South East Asia / India / Eastern Europe, or for jobs as a freelancer. You can find more of my works on this website : https://hansolocambo.com/ Main activities : Sculpting / Low Poly Modeling / Retopology / Unwrapping / Baking / Hand…
Hi everyone! I'm creating this environment to update my portfolio and to learn about the urban-realistic style by creating props, tiles and trim materials. My initial goal was to remake this section of the subway level of Silent Hill 4 with modern graphics standards, with the added intention of making it "playable" in…
Working on some assets for a project. I've almost finished this roadside shrine thing. I'm not sure what it actually is or called. I might add some wear and tear here and there, but I think this is actually for a town area that is supposed to be in fairly good shape. Crits are always welcome. Here it is: One problem I'm…
[ QUOTE ] now complain! this shits AWESOME! [/ QUOTE ] Sure most of the stills look fine, its the motion and the blending that kill it. Even in this shot her teeth aren't touching her lips. At times her upper lip doesn't touch her lower for entire sentences. Peeling the upper lip over a characters head is a bad way to fake…
Original is too flat, makes eyes work too hard to read it: Contrast and some level adjustments to make more readable: High contrast elements all over the image. Dark trees here and there popping against terrain and sky that are too similar in tone. IIRC this video covers how you can use values to give sense of depth in…
Looked at making the shoulders narrower and the trainers chonkier then took a day away from it so I could come back to it with fresh eyes. Definitely think it was the right call as these two changes have made a pretty big difference despite being pretty small and simple (if that makes sense?) My next step after this is…
Looks spot on! Really like it. Especially the antler shape. Disappointed he lacks a red nose, but, oh well. Only thing I'd change were I an art director would be the fur cape, which looks a bit flat and matte! I'd love to see a bit broad fresnel/fuzz shading on it, to make it feel a bit fuzzier, without drawing the eye too…
I haven't done a Master's myself -- I got a bachelors in maths and got through two years of an art degree before dropping out to work in games instead. But I have worked with people who have Masters degrees who have interned where I work. And it's the most heart-wrenchingly tragic thing. "How's the Master's? How's your…
Nice, an original pimp. Like Slum said, these do have the Fruit Loops sound to them since you used some a number of unedited samples. I'm no musician, but I'll give you my thoughts. blah15 - This one sounds a bit like a remix of the tetris theme song about a minute in. The piano set against the heavy guitar (or whatever…
Maybe you map out some part of the scene with texture that contains just primary colors ans shapes, to get the overall impression? And also just to test the textures out before spending too much time on them) Who knows, you might want to change the atlas layout or add a thing or two. And I agree It feels too noisy right…