Pretty much everything is wrong with your model. I recommend you to watch carefuly this video, which is the best summ up on normal maps i've seen. https://www.youtube.com/watch?v=OONQzKcWeMY modeling : You probably just need a simple cylinder for that, because your hp have little relief. But then you'll have to chamfer…
These may not work in Maya 8, I use 8.5 Solution#1 - do all the edits you need - after you are done "delete non-deformer history" In 8.5 this is found under edit>delete by type>non-deformer history Back in 6.0 it was under the skin>edit smooth skin> delete non skin history (or something like that) This can get kinda buggy…
You seriously do not want to change your keyboard map to something else and stick to the default layout, or you will face problems later on. Assuming you are having problems already. As for the faces not entirely being selected, you need to Mar-Key select the entire face. Easier way to do this is Pretty much "U" so you can…
I have been creating a diffuse map with many overlapping UV's for a house. I then repeatedly render out the UV over and over to reveal the overlapping faces. I take those faces and move them around by 1.0 units until each face has a unique space over the infinite tiling. This is how I have been creating my AO bakes.…
Well to the next project, Face sculpting! wip pics, the face is too dang narrow so working on that. I've never done a face before so I spent a lot of time looking at what other people did and trying to do the same and failing. I also learned that tons of people make faces in very different ways, go figure. Any tips for you…
Also, put some more polys in the steering wheel of the car. It looks very faceted at the moment, and seeming as it's right in the player's face, it makes sense to make it a bit more rounded.
Hello Polycount, I'm working on a character for my game. It's also going to serve as a main piece in my portfolio so I need it to be as good as possible. Lore The initial description I gave him was a werewolf samurai in a Sci-Fi theme. He ended up being more an upright wolf than werewolf. His entire race has been enslaved…
YESS! Thanks, Brian! After this project I think I better learn some face rigging too. For the dude (and for the dog) I attempted a blend shape route that I kinda figured out while working through it. I started by sculpting and forming the basic look of the head (and rest of the character in ZBrush) before chopping the head…
The two things that stand out to me the most are the proportions, and the face texture. Proportion wise you have many issues. tbh, I'm a little too lazy right now to do a proper paint over for you, but you should be able to compare the standard Loomis proportions to your model and find the problem areas: The silhouette has…
How dare you come into this discussion with facts and links? There's not place for that in fanboy hate! Rip Jobs, you left this world with an amazing legacy that helped change the entire face of consumer technology.