Now now, keep personal attacks down gents, we are all civil here aren't we? This is obviously a biased poll as the consumers were disgruntled by "bad" practices which blatantly are aimed to grab the last few pounds from it's users. For those who don't agree with it being a big business; The business created by the digital…
I´ve realized I haven´t posted this here. Visit my artstation for bigger images. https://www.artstation.com/artwork/ybW863 and my topnine of 2019. https://www.artstation.com/artwork/Oyegab
updated ye ol' reel for 2017. some new stuff, improved some previous stuff where I'm able, and tighter cuts. Incremental updates throughout the year I expect. https://vimeo.com/204589591
@ambelamba what you probably think of is final frame rendering for film and movies, special fx... that is probably still a good deal using CPU, but we are not talking a single PC here, but entire rendering farms. Reason is that the frames for pixar and whatnot are very complex and need tons and tons of memory. However,…
I thought that in this thread, we should share with eachother how Edge flow works and how you can change it. Mainly because I Suck at controlling edge flow. ( I know this thread is similiar to "how to model this Shape", but i thought this was needed. Just in Case! ) :P…
I've been working with trying to render real time game-like quality in 3dsmax 2017 again recently and was looking at ShaderFX but I can't find any good tutorials or explinations in how to use ShaderFX at all. I posted a similar question in 2015 and people mentioned that Max 2015 has a Dota 2 Hero shader preset, and some…
Has anyone else experienced weird graphical errors in the viewport with 2012? So far I've found mirroring geometry causes the flipped versions normals to be inside out. Has anyone found a fix for this?
Good day! I am a Junior Environment Artist looking to get a foot in the door and am open to either remote/freelance, or relocation (within U.S./West Coast). I retired from my previous profession and have been self-learning and creating art full-time since the beginning of 2017. I specialize in realistic/hard surface…