Hi, i need some help to understand what causes this baking artifacts I'll copy paste some stuff from my wip topic. I'm using Substance Painter to bake all the maps and i exported the mesh in .fbx format from Maya. Settings that i use normally for fbx export: smoothing groups checked, smooth mesh checked, referenced asset…
I dunno, I don't really have a problem with it. I guess I'm just really driven. I never have problems starting something new or following through with it eventually. I enjoy it just as much as playing games or doing other things, so it's easy for me. I suppose part of it is because I am not working as an artist right now.…
Let me
tell you how much I want to hug the man who created “delay delivery” in outlook.
At my job, I am very responsive in email – too responsive. If I see a quick
question I like to answer it right away as I’m designing something. The problem
is that people often take this to mean I’m sitting at my desk twiddling…
Hello fellow counters of polies! I would like to get some feedback on a very raw idea that I've been kicking around. With the new design for the Hattery coming, I will need to have articles and other "events". Expect the redesign to come hopefully in May or June since my designer is busy with the Polycount contest. Anyway,…
If I get decent skills then yes I'll go the freelance way to keep learning at the same time. And If I get the chance to take part in projects obviously i'll go if I get interested, whether they are personal or non-personal projects . To help me specialize and make an attractive portfolio i'd probably do something as fully…
Any UV island you don't want to bake you can temporally move to a different UV tile (usually to the right, perhaps down or to the left if you're using UDIMs). You could do it permanently as well, but it might be slightly less efficient:…
Intro It been a while since I become active on polycount forum and my overall impression is that even experience artist have some problem with " basics" or foundation as they are called Because of that I decide to share some of my note piled during the years . I always love to draw mostly random stuff too fill time [school…
1) Export with the game exporter (File > Game Exporter). You might have to enable the plug-in (Window > Settings/Preferences > Plug-in Manager: "gamefbxExporter") if you don't see it in the file menu. Most of the time you don't even need to mess with the FBX settings, but click the gear if you do. - Use the models tab to…
For what it's worth, this has been annoying me for the last few months so I did some digging and debugging and found out that the culprit was indeed the virtual shadow maps and that I could see the clipmap/mip level issues in the debug view. Directional light popping: Debug view: For the directional light, I edited the…
Looks cool. Just doesn't seem like its under the sea to me. The earthy colors make it feel like its under ground, not so much under the sea. Maybe its just me, but I think some blue/green lighting might sell that a little more. Of course I'm not really familiar with your inspiration for this, so if I'm off then ignore me.…