the streaming pool is the maximum amount of texture data it'll stream in. when you hit the limit you'll see that textures don't load in at full detail (ie. look blurry) for current console platforms you can expect to see that set at >3gb you really do need to be confident of your target platform for VR - if this is for a…
Hi! I recommend sharing the references you're using too, so people look at the same source as you. If this is for a game project, I recommend getting this into engine early and frequently checking there while working, using the game camera. Overall it might be worth blocking a play-space out first, then making it pretty.…
Inspired by the now famous thread An exercise in modular textures - Scifi lab UDK I am attempting to create an environment with minimal resources. Here are the criteria I am setting for myself: 1 512x512 texture 1 pass shader 1 draw call I am not going to set an upper limit on vertices - I guess it will depend on how far I…
Well I just picked up a new LCD and got dual monitors working now. I'm already loving it and have been messing around with different settings. I've just started to try it out in 3dsmax, currently it spans across the whole screen. The only thing that is bugging me right now is where the viewports meet the control panels on…
4 productive hours is a value backed by science if you want to look into that. However, forcing a routine requires an element of self-punishment. The people who successfully studied something 8+ hours a day did not force themselves. That would cause complete mental exhaustion, the same as for any other human being.…
you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…
Still here. After packing and re-packing UVs, then doing test bakes, then changing my mind and re-packing again, I've ended up with 4 x 2k textures sets... Everything's baked fine (once I've fixed all the spelling mistakes), as far as I can tell. Set up layers and filled in some base properties... now what?
Ok. I'll set something similar up later today. It can be definitely fixed, with ticking a checkbox in, or by changing one setting. I've met this before and the solution was super simple.
No the game is a platformer.(In our first meeting we were discussing what kind of game to do first and RPG came up at the meeting. Although we decided against it because RPGs are rather long and complicated to make. we didn't want to set the bar too high on our first game) During the process of designing this game it has…
hm, according to your CGportfolio you've been at this for four years. The quality of your work should be much higher. You need to set some real goals and meet them. Set a target company or game you want to work on, and build assets that would appear in that. Also, put it in UDK. Get some seriously feedback specifically…