cool idea, there are loads of really bad models, maybe they should implement a rating system so that good quality stuff comes up first. Not sure who would need this website though? concept artists wanting to bash some parts together maybe?
If salary wasnt much lower than in USA then why would they have branches there? Average annual wage in USA in 2002 was $36,764 and in China in 2006 was $2,025. It propably isnt 18 times lower for videogame artists but still quite bad i would imagine.
Is it that bad? :( I would prefer to get ripped apart so I know where to improve but I haven't gotten one hit in any of the posts I've done since I started back. Either way cheers and keep up the great works.
[VEROLD]52214fccdf162e0200000572[/VEROLD] my first upload to Verold 3D viewer- I didn't use any of their lighting cause most of the light is already baked-in to the map. A bit more technical than Sketchfab but not that bad at all :]
Export your meshes as FBX (centered correctly at the world origin) and use a T3D exporter. Then you will just have to load the T3D file inside UDK to place you meshes. I don't know any T3D exporter for Max however (but for Maya there is some of them on the web).
So let me give you the back story on this... My dad and i have this lil 'tradition' where we go to a place called Wheels & Deals after we get a bagel for sunday breakfast. Wheels & Deals is a few minutes drive from our regular bagel shop and is a well known local 'for sale by owner' lot. We like to go there to take a look…
Does the indirect diffuse reflection happen automatically or does it need to be setup? Here's a really bad example of a lightmap generated using Flatiron, The lights are primarily whitish blue.
why it is bad ? do you think a lot of polys , or bad textures , or not a lot of polys ... were is the best tutorial to make 3d models for games i don't think that the story is bad .. please ... i want crit and someone to work with us .
This is not a bad start. However, it's hard to review your model without knowing which reference you used or what style you're going for. This looks more stylized, due to the lack of realism. The texturing is a little lacking on the base of the car, but I like the dirt on the seats. There's no axle connecting the wheels,…