Hello! We are an animation studio based in Vietnam, but we don't limit ourselves to local clients. We are looking to expand our reach on a global scale. Our goal is to connect with potential developers, outsourcing managers, and producers in game studios around the world. We have been applying for positions in various game…
I was baking mesh maps of my model in substance painter while I got this weird artifact along the UV seams in the AO map and normal map(refer image A). (p.s. the UV's are not overlapping and resolution's set to 4k)
Hi everyone, I'm currently planning a 3D environment that fuses the dramatic natural setting of Petra (Jordan) with the ornate and rich Levantine architectural style. The vision is to build a narrow canyon path that leads to a large, impressive mosque structure, with a bazaar carved into the sides of the canyon walls along…
No reason to apologize, @adrenaline! You did a great job on it and getting to a finished piece is always what's important. Now that you know how to navigate the pitfalls you faced you'll be able to tackle them with ease in the future and that's the biggest take away. :)
Are you interested in joining a small passionate team working to create the future of VR anime games? We’re looking for an experienced 3D Environment Prop Artist to help bring PROJECT MIX to life. RESPONSIBILITIES: * Create high-quality, 3D assets in an anime art style * Model and hand-paint textures for objects like…
I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist. There's a short pre-development demo that I made on itch.io to serve as a proof of concept, and the engine being used by…
If you are looking for a designer / assistant for your project or business, please message me or leave a comment and I will reply as soon as possible. I have 5-star client testimonials and experience relating to the following:• 2D and 3D design asset creation and editing: modeling, texturing, uv mapping, rigging and…