They're 28mm, like 1 1/3 inches. I dunno if im going to go much bigger, I have plenty of lobe so I could probably go to 40-50mm but I dunno. :D Glad you guys approve, I was fully braced for abuse :P
Have you looked into the micro 4/3 cameras? Small size, but with changable lenses give you almost dslr quality. try google the panasonic one, I cant remember its name, and Olympus has EP 1, 2 and EP-L 1. Not too expensive I guess.
well its Deco City, art nouveau/1930s/kingPong stylee loads of vertex lighting on this one. currently 1200 tris, should be about 3k when done, so youll be able to see about 1/3-1/2 way across it (about the distance you see now.
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Hey guys, I'm having a problem with my smoothing groups. Here's a pretty simple mesh in Max, with everything set to 1, and then 3 polys set to 2 with a fourth on both 1 and 2 for some blending. Pretty simple stuff and looks fine in Max. But in Cry it looks bad. Any ideas what is causing this?
Hihi! I was trying to get information about a decent digital tablet because I want to add support for it in xNormal and also for a 3D engine and sculpting tool. Basically I need these characteristics: 1. 512 or more pressure levels. To control better the weight of the scultping/height, etc... That's fundamental. 2. Pen…
Hello fellow polycounters, i wanted to ask you some questions, because i'm really interested in cinematics and movies more than video games, although i love video games and modding. The questions are: What's the difference between a game model and a cinematic model? What are the steps to make a cinematic model? I know for…
As a beginner you are many many times confronted with the sentence: "To use this 3D "model/character.." us have to lower the polycount so that can be used for a gameengine. One problem is that how to find a good or at least acceptable workflow for ZBrush? Are there so many many different workflows that non of them are…
Also GoG makes up the difference if the price is higher in your region. And it doesn't matter where you bought Witcher 1 or 2, if you register it, each one will save you about $3. $59.99 Retail $53.99 on GOG $50.99 with 1 Witcher game $47.99 with 2 Witcher games
u can align them on either of 3 axis (x,y or z - u do it in Edit Poly tools of your object) and then snap them to the one u want. U could of course snap them 1 by 1 and it wont be that bad seen that u dont have many of them.