http://boards.polycount.net/showflat.php?Cat=0&Number=227702&page=0&fpart=1&vc=1 I couldn't remember who made that topic. I got $50 bucks off not the $82 he said but this works for now. I'll more than likely change to someone cheaper later but as my site was going to die in 4 days i had to do something quick. Thanks!
My game ready military bag with. Any opinion and critics are welcome. thanks src="https://i1306.photobucket.com/albums/s577/pogarmarius/HP3_zps4jv3zgwv.jpg" border="0" alt=" photo HP3_zps4jv3zgwv.jpg"/></a> src="https://i1306.photobucket.com/albums/s577/pogarmarius/screen01_zpst92wzyla.png" border="0" alt=" photo…
Click the mask to bring up the editor on any material/layer Set the desired mask Looks perfectly fine in DDO so click apply Mask becomes 50% transparent in black areas and 0% transparent in white areas instead of 100% transparent in black areas and 0% in white areas. The thumbnail reflects the incorrect transparency. It…
Jane Ng, of Campo Santo and formerly from Doublefine, presents us the Art of Firewatch. What's most interesting to me is her assertion regarding stylized, but still keeping it realistic, which in my head has always been a challenging friction that I'd like to hear other Art Directors' approaches to such a direciton. [ame="…
Yes you could do it through mel. It would be some combination of the listRelatives command and the parent command. Something like this: global proc parentStuff(){
Your normal maps are very hard to see in your attached images, but it looks like there is some pixel smearing going on. Zbrush does not like it when UVs are exactly along the 0 or 1 UV axes, resulting in a similar bake. If you have UVs resting on these axes, try scaling them down just slightly so they rest inside the 0-1…
I'm writing this by memory and from my phone, so it may not be 100% accurate. First thing check that the object origin is at 0,the scale is at 1 and the rotation at 0 (at The top of the sidebar opened by "n"). Then go To The object panel in the sidebar and set the parent by selecting the model First, Then Bone and Then…
use a fresnel in the alpha, or make a cheap one by taking the dot product of a Camera Vector and a constant 3 vector of 0, 0, 1 or if it;s all emssive and not using the opacity slot multiply everything by that setup. edit: you might need to run the dot product through a abs also. if you dont quite under stand i could post…
Yes you can! If your original unwraps have absolutely 0 overlapping you can use it in UDK (just set the UV channel in UDK to 0). Another easy way (what I tend to do ) is copy my UV's over to a separate UV channel and modify them for lightmap use (eg. sew certain edges and not have any mirroring/overlapping).
Viewing images takes too long. Webpage has taste else, pictures are too small tho, well everything too small in general. Seems to be fine stuff else Im not impressed at your first video that you put in my face, maybe rethink that. Dont do close up shots from lowpoly trees with no detail (0:00-0:15+-)