I made the main polygroups at the lowest level to simplify selection of polygons, and later easily mask metal and wood parts for and back while sculpting/polypainting. Then went back to the highest, where the polygroups held well. Then I traced a series of masked dots with the DragRect while following the polyframe lines,…
Your work is really fantastic. My only comment would be that everything looks a little too clean. Making props which look clean and relatively new (or just well cared for) is not necessarily a bad thing. But it wouldn't hurt to make a couple of pieces that look a little more worn, with more dirt build-up in crevices, worn…
The base highpoly was modeled in modo, all the main components etc were done there. Then I brought it into mudbox to do the welds, and to beat up the main shape (give it a hammered look). Lowpoly and uvs were done in modo. Normal map and color mask bakes were done in Maya, hard edges were set to the UV seams. Tangent space…
Looking back at my posts it looks like I am almost defending source. What I meant to say is hammer so outdated in its methods that it makes steam engines look brand new. The engine lack multiple uv channels for models which in this day and ages is rather stupid. The only way to get lightmaps on to models is to use one of…
Thanks ClamJam! Well, Photobucket is making my pictures super blurry and small so I'm gonna start using DevArt to upload my concepts.. This one took forever, however I'm very happy I did these because now I won't get stuck when I'm modeling. I was thinking about the polygons while I drew these. Should only need to do one…
@lotet Thank you so much! :smiley: You're right, I was stressed out about keeping the edges pronounced at first, shortening the time to render it proper. Now that Im a lot less tense, Im attempting to reel it back in for day 11 and 12. Day 11. Practising more glass, trying to get that stuff hammered into that thick skull…
Like Yozora I have been the victim of multiple bike thefts. I went through about 4-5? In University days. Tucson was right near the border of Mexico, so they can steal them and sell them on the other side. I even caught a guy red-handed once trying to steal someone else's bike outside my dorm window. Heard the banging of…
Its a decent start, and you are following the reference well... Almost too well. Game art, and art in general is not all about just creating, its about telling a story through your desired medium. What I see in you hammer is just a basic rendition/copy of an existing asset. It allows the teacher to look at it, and be able…
Thank you Actually they are too high to be used in most game engines, some are low enough for games such as the Hammer ans other small props. Most have been built for close ups, but the sculpts could be used for transfer mapping. As for the Wood Sculpting I tried a variety of methods. One was using clay tubes and sculpting…
Once you have learned the fundamentals and know how to create an image, then yea, it pretty much comes down to putting in the work. There is no magic bullet tutorial out there that will take you from where you are to being a pro. That skillset is developed by the thousands of hours of hammering on your craft. You are going…