Hi all, Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D art using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can we…
The more technical details you can provide, the better ballpark figures the members here can throw at you. Telling us the expected player count range is a good start. 4 - 24 players is nothing to sniff at in an on-line fps shooter. You don't want too high of a polycount if you are expecting to have a lot of players.…
Looking good, although I think it's still too thin, fatten it up some as Racer suggested! With regards to the engine, it depends how close to reality you wanna go but you could always find a different bike engine to work off of. Often times the 'faired' sportsbikes have an unfaired alternative which uses exactly the same…
scrolling texture on normal fixed polys and fresnel opacity falloff, quite cheap to draw. pretty much (actually all) all my effects are done with scrolling uvs, layered shaders and some funky alpha settins danr- yep your right, although i have seen big candles smoke quite a bit in damp surroundings, but yeah maybe a slight…
that link won't help you anyway - the thing getting fixed was superceded by other engine changes. from memory I don't think you can set the priority/order on a per material basis so you're gonna want to split this into separate meshes or modify your decal sheet. I'm not sure which option is best for your use case - pick…
Hi! Its my first time posting here so sorry for any format issues. Anyways, to the point of the post. Just a quick background, I studied Games Design at University for 3 years and one of my classes was 3D. I have been using 3DS Max for 3 years and although I have made some models and environments I am happy with, I feel…
Actually Engineers don't need a degree if you do engineering you are an Engineer, I actually heard this from an Engineer with a degree lol, but there is a difference between a hobbyist Engineer and a professional Engineer, same way there is a difference between a hobbyist artist and a Professional artist. I would not worry…
Its for HL2 ? I have to say to myself, why is everyone using the "HL2" engine? Albiet I'm using UT2k4 for mine but IF I could have been able to afford it? I'd have used the Sylphis engine to build ours. I wish you luck on this, but I was hoping you'd be using a diffrent engine or a stand alone engine. That way you could…
Does anyone know what programs are typically used for indie developing? I'm making 2 lists right now: - A list of programs for the long run (commercial licences of Maya, Zbrush, etc) - A list of free program alternatives for starting off (while I save money towards the programs in the first list) I was thinking of holding…
in Epic's defence you only need the account to download the engine/source code or use the marketplace - you can work completely offline otherwise. This seems reasonable - they're giving you the engine in exchange for a little bit of data and you kinda need an account to use an online store.