Cool concept, off to a good start. Crits: - I think you can push the shape/form quite a bit before you jump into the smaller sculpting details. - The goat legs suffer from a classic misconception about how those types of legs work. Even if its an alien it needs to be physically possible in some way. Dig up some ref. Those…
Art direction/content looks amazing. Still seems like there would be a huge bottleneck in just shear asset creation, and detailing time as it seems every little bit has to be placed individually. Would be cool to see some more procedural/automated type placements systems, but maybe they have that sort of stuff too. The…
Hello again, if I make a table for UE4 in 3dsmax, what is the way to do it right? The easiest way seems to me to just make a cube for the top and 4 cubes for the leg and attach them. Maybe delete the top polys where the legs meets the bottom side of the top cube. Another way would be to cut the plate so that I can extrude…
apemonke thanks yeah, we are currently making the engine awhaleyx sorry, i want to make the game first, then if we dont actually launch i'll probably sell the assets on some platform once its done ereimer24 sweet, looking good! if you want some constructive criticism, when you are tweaking details you can coordinate the…
So here is my entry (At least the beginning of it). I found out about the challenge yesterday therefore I hope I can finish it before it's too late (Hey, it's a challenge anyways!). It is my first challenge ever and i hope I can learn a lot by doing this! I chose to do the Golem as I think this is the one i can do within…
Hi Guys Wow, thanks everyone for the advice. I'm glad so many people have something to suggest: @Praetus: Yep, I get what you're saying. The eye definitely needs to settle on something. Thinking back to Jack from ME2, even with her assortment of tattoos, they didn't obscure her focal points. Will have to take some tips…
While Jack's comparison isn't entirely apples to apples, as even a child has some basic understanding of anatomy and when a person "looks wrong", and knowing the inner workings of firearms takes a little more specific knowledge. He brings up a very important point, that any artist worth his salt is going to take that extra…
I would take the 'no response' deal as an indicator of the state of communication and employee relations within the company concerned. If they don't have the common courtesy to deal with the interview process properly, what does that say about the company in general? I haven't had to do an interview for some years, but I…
Allright, first of all thanks to all of you. This feels dumb but I really need to start UV mapping now, can't fix that much more. Here's a new update, have added some detail to the chest part, making the thing behind his neck look a little better. I will however delete some polygons in his thighs, have forgotten about…
The modeling, texturing, lighting, etc. looks great. I don't see any problems. But the design.. The lower body looks too shrunken. The middle part is too skinny. At least add two prongs/supports instead of one. Your intention might have been to make a stubby dwarf like character. The legs look like their from a normal…