Ok. i think its not really clear what i tryed to do here. I followed this video instruction for my wall: http://pixologic.com/zclassroom/homeroom/lesson/environments-with-tate-mosesian/ My problem now is: As you can see on the following pictues. I loaded a texture in and filled my material with it. After this i wanted to…
the first thing i thought of was "how the hell did they put those planks up there" followed by " did they drill holes in the walls to nail/screw those planks into place?" followed by " i'd fire whoever did such a lazy job". Poof goes my suspension of disbelief. Here are some questions you should ask yourself regarding the…
Sculpting Time After blowing about 5 or 6 hours, and watching speedsculpts, i ended up with a face that i fairly like so i went with it, even though i liked it a bit doesn't mean i wont end up tweaking something here and there. Following I Like Feet Criticism about the height and looking at some of the reference pictures i…
Welcome! Interesting study. I may suggest uploading a separate file without the reference, it's good to see it for sure, but it's a bit distracting. Especially that white flash. As for the animation- With really fast moves it's a good idea to have more poses in blocking. The eye needs more information and having few keys…
Looks good so far but that nose looks like its skin is rotting or something, it should be rounder and have more of the nostril detail Fig#1 The mouth muscles are a lot more defined on an actual horse Fig#2 The silhouette of the mouth is a bit wrong and should follow more like this (The bottom lip in particular). Fig#3 As…
I've been following everybody's advice (Especially Shep's) and with a small amount of tweaks so far, I have already improved the piece greatly. I did a few of the things Shep suggested on the last page, to help make the textures pop just a bit more. I also followed Stimpack's advice and changed the ground, which I think…
This thread really belongs in P&P. I'd say first off there's too much detail in the breasts compared to the rest of the body. Never go straight across with your loops, try to make every loop follow the curvature of the muscles underneath. Shades better and deforms better. For example the loops below the breasts... make…
i think there's only SP1. i haven't installed it so far on this box, had it on my old one where i originally failed to follow piors tut. still downloading SP atm but i just flipped through it's readme and it doesn't cover any snapping problems, mostly DX, mental ray stuff. but you never know i had snap set only to face and…
Currently working on bringing this concept into 3D for my showreel assignment at university - since it has a harder due date I've been focusing more on trying to finish it than my little workshop project for the time being :] The original concept art is by Sylvain Sarrailh for Forest of Liars and is being reproduced in 3D…
Hello, after spending hours on this i decided to come here to ask for help. I have a low poly model that i wish to bake with an Higher Poly one but I get some weird artifacts on the normal map following the topology. It seems to not be linked to the high poly as I tested swapping the high poly to just a subdivided version…