I really like it! Nice work. Crits: - You choose to float some details over the surface, like the vent on the side and the boxes on top? In general that leads to wasted space on the UV's (the dark boxes on in the middle/top of your first texture sheet?). Most of the time a few more polys to connect those pieces won't cause…
Ok, so I have decided to release an alpha version of 2.0, it lacks a lot of outputs and controls but can be used to create some interesting landscapes still. To make it work you have to do the following. 1. Download the macro and also the overlays.zip file. 2. Extract the overlays.zip file to c:/ or wherever you want. 3.…
Hello I would like to introduce you to our offer regarding the full ART Outsource services. My Artists are specialists in their field with over 20 years of experience in Games and Movies Development. Below you will find some examples of our work: 3D Art portfolio: https://www.rt-pro.com/3d-art-portfolio 2D Art portfolio:…
indeed, and it depends if the studio is specialized on 2D games, 3D games or 2d & 3D games too. Anyway, In that last case, I would say 60% - 40% (2D - 3D)
Monumental games are looking for a strong 2d artist required to work on upcoming MMO title "Football Superstars" This job shall cover all aspects of the 2d design within the game and a strong eye for detail and cutting edge graphics is required. This posting is for a full time position, if your interested in this post,…
Hi, I'm a student in my 3rd year studying 2D animation and took a chance at making a 2D point and click game on Unity. The game is called Neha's Memories and is about an adult looking back at their memories of their life as a village girl in India but from the perspective of the child version of herself. I'll be posting…
Hi, my team and I are currently looking for a 2D animator for an unannounced indie title for PC/Console. The game will feature 2D characters seen from an isometric perspective drawn by Jake Morrison (https://www.artstation.com/jakemorrison). We are in the works of creating a visual prototype, and we need someone to help…
Rigging something like this is mostly about looking at what you want to directly control, probably the top platform, and then working your way front the start and end of the chain to make that work. For this you'd start with the pistons and having a track to constraint have the top half of the piston looking at points…
Hi there, My name is Miller I'm an experienced artist in: - 2D Concept Design - 2D Interface - 3D Modeling - 3D Texturing - 3D Animation - 3D Rigging - 3D Sculpting You can check out my portfolio at: http://moonseer.portfoliobox.net/ Thank you very much. Miller moonseer@gmail.com
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