I would say that your Architecture Visualisations are the best, I would say that if you polish up the room and maybe do one or two more pieces in the same quality and style you have a strong portfolio if you are focusing on Architectural visualisation. Some feedback for the scene you have there: * The bedsheet might look…
@Firith Thanks! That's awesome reference and kinda hammered home to me that I need to do some more design work before I keep sculpting. Part of the problem was that I hadn't really decided on the cut of the pants, which was stupid. I've gathered a ton more reference and I am going to push forward with something similar to…
Looks really good to me. Not gonna lie, I like it. I'd like to give my 2cents, I like the figure, concept and all. This is me nitpicking stuff. If I were you, I'd add more rotting skin other than the mouth/gum area. Maybe he has small scars that never healed or rotten flesh on his other foot just to break symmetry. Maybe…
Heh, I wouldn't bank on producing something portfolio quality during this. In fact I wouldn't even try to. I've done a 3-day jam before, and our team took 1st with a simple, yet 'refined' flash game. There were a couple of entries that used 3d engines, but most didn't really get anything of than a tech demo put together…
Finally got some progress on this thing! I finished up the world landscape illustration. I plan to use this as sort of the front page of this particular project, to kind of set the the mood and tone of the other portfolio pieces. I've been hammering at this image for awhile, and there are still some parts I'm not 100%…
i'll take that bet! While i see it channeling the ever impressive elephant gun I'll bet it's some sort of ground vehicle - land speeder type thing. Guess that silhouette! "It's a jumbly mess" is an accurate crit, if not a terribly detailed or specific one. I don't think it was meant to be insulting or demeaning in any way.…
Firstly, apologies for this serious thread ressurection but I figure I should conclude this thread than just starting a new one. The project deadline is just about here and I completed the model and got it working in unreal. It's been a good learning experience and I'll be a lot more prepared for my future projects. I'm…
I'm working on a game project prototype, and I'm currently making some placeholder guns. I've been 3D modeling on-off for around 4 years now, but it's only recently I decided to double down and make it a habit. Since I plan to release this game, and the people are going to see my models, I thought it was a good idea to…
Hello everyone, I'm a level designer and 3d artist currently available for both short term as well as long term projects. I specialize in hard surface models, props, architecture and detailed urban environments. I have experience with a number of engines like Unity and Unreal Engine 4 and I have worked on projects with…
I think I'll render out a scene with some post-process colour grading - just a smidgen to push those colours a bit cooler and take away some of those warm colours. Thanks! I was working on it properly for about two months, before Christmas and I'm just now picking it up again :) (1) - I've been pestered for a soundtrack a…