Hey PC people! I've been lurking for quite some time now but since i'm starting a new project for my portfolio with my friend. So what better time then to show my first few assets for the game! It's a horror game sadly, and i know there are some material overlaps this was just to see the assets rendered in-engine. This is…
Here is my texture map: I wanted to try and do handpainted textures for a game model (ended up being 1330 Tri's), I actually really enjoyed it to my suprise. I used Photoshop and Maya mainly, and a little bit of zbrush to fix seams. I was going for a WOW/DeathSpank look, I just really wanted to try something different and…
Hey! Will be the first contest I enter here on polycount! Looking forward to seeing what everyone comes up with :D Going to be doing the Masked Shaco skin with maybe a few re-design elements here and there. Want to keep that Eastern feel to it though. So for this project I want to challenge myself by getting the most out…
You can't get consistent style between handpaint and photosources. Just say'in ;p. What you can do on other hand is to use everything withing single texture. Bake, hand paint and photos. And then see what techniques can be used just on photos to make it more stylized (you can fake AO, Cavity and so on from normal map, you…
Thx, I was hoping you might reply :) Lack of TGA export could be a problem, yes; I currently use PNG because I didn't have to deal with custom alpha (I use BaseColor + Normal + RMA map). Is alpha channel the "channel editing limit" many people refer to? Lack of color coding layer/groups is probably a longterm issue, but I…
Hey Erafic, Your work is really great and the site is a good start, I'm no web designer but some nicer fonts would probably help, maybe someone else can help on the design and layout more, although I like that it gets straight to the point and also the sketchfab integration is cool. In terms of your work the house and…
sorry that I Haven't been updating so here I go, Made my first modular set from the 3D motive tutorial, but thats not to interesting I guess so no pic. I managed to get that circular part looking correct on the block but I seem to have deleted it :( here is a very simple panel thing A whole bunch of paper airplanes for an…
Looks to be a great start. The first thing that jumps out at me is the rooftops. You have 3 different colors, and near primary colors at that. It just doesn't feel pleasing to the eye. Your materials, handpainted they are, don't feel like they are all working together on the same mesh. Your stone trim doesn't feel at one…
These models look great! You definitely need to texture some of them though. Still not sure what direction you want to take your career. They are stylized but appear to be cinematic quality rather than games. If you're doing cinematic stuff, you can give really nice highres textures and render in mental ray or vray. If you…
Over the last days I recieved a lot of feedback for this and I'm thinking how to improve it. I think I should make more basics hand painted textures before coming back to this one. My plan is to do several 512x512 handpainted texture examples to get used to the basic stuff (like lightning, forms and different spec levels).…