Hey! Will be the first contest I enter here on polycount! Looking forward to seeing what everyone comes up with
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
Going to be doing the Masked Shaco skin with maybe a few re-design elements here and there. Want to keep that Eastern feel to it though.
So for this project I want to challenge myself by getting the most out of the 2048 texture map so I'll be trying to fit the Shaco skin, a clone skin for his ultimate ability, his weapon, and his "Jack in the box" model on the whole thing. Hopeing to get a lot of UV management practice.
Not use to the AO/handpainted texturing either so that will be fun too
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Good luck everyone and happy modeling!
<<UPDATE>> ![qnUMF2l.png](http://i.imgur.com/qnUMF2l.png)
Replies
Pretty much finished with the overall blockout. Might a few minor things and adjust some of the proportions. Started cleaning up the head some. Trying not to get too detailed and keep the big shape readable from a distance... Damn that hair needs work :P.
Update. Slowly getting there. Definitely a bit behind at this point. Going to need to make up the time!
Maybe move it to the belt buckle:)