"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests. Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp…
Yeah, the polycount wiki is a really good source of information. But AimBiZ posted right after I just finished making this explanation image, so fuck it I'm gonna post this anyway :) WARNING: Normal maps, normals, and baking are more complicated than they seem at first glance. If you aren't familiar with the terminology,…
I posted this on my thread in the pimping section too, but I figure it might be better to put this here as well. I'm having serious issues with lighting this terrain. Since my terrain is very flat it had to be large, so it takes forever to build with low quality settings. Production quality is impossible and even on medium…
He's talking about lighting techniques in rendering engines. Ray tracing is when the software emits photons from the lights in your scene, bounces them off the objects and into the camera to simulate real world light physics. AO stands for Ambient Occlusion which similar is to ray tracing, except the photons are emitted…
Hahaha gotta love B1ll and his charm =P But damn it he's right. That paint over I did might have been a little over the top for the style you have going. But the idea behind it still stands I think you need a few strands of hight lights to break up the big top stripe look. Defiantly with the goggles on and the "paint by…
Hello, I had short chance to finally try by myself Alien Isolation and I'm amazed how lighting is making awesome mood there. I'm trying to make same type of lighting in my scene. I would like to know how to make this type of scenes in UE 4. In this article i read that its made by "deferred renderer" Whats the work-flow for…
idk if i will echo stuff but hopefully i don't. Liquid does not look wet (to me) what style are you going for? sry for my laziness(atm) but if you put a link to your portfolio that would have helped a bit to point out maybe what you did good/great on other pieces that might help you out here. (understandable if you want it…
Howdy Howdy, Good news everybody, I began messing around with lighting and I might be to heavy handed with the color but lightmaps are working! :D So I put a good hour into lighting today and I am liking the direction I am going in, I feel as though its going to need a lot of adjustment before its gets to a really…
Quack is right, you can only reserve a single channel for lightmaps. If you don't want to have to crank up the LM res then you might consider setting the pivots of your 2 meshes up in your 3d software so you can zero the transforms in UE(this will keep their relative world space positions), bring them in as separate static…
This may depend also on the used topology.. also on the reference there seems to be a smaller blend/round/fillet than the shown wider (angular ) bevel/chamfer (depending in which app you are more familiar with).. so the left one has no weighted normals (almost no difference; at least with these options) and i tried the…