Moving to an area with no job lined up, and hoping to grab a gig for a specific company or field would be way too risky. If you do something like this, be open to taking any job around the area, treating it as just that, you're moving to a new area, and just focus on your 3D stuff on the side. I think it does help if…
@Alemja - I think it really comes down to the project and pipeline. When dealing with 100's of characters it helps to have all the information we can input into the system, and certainly the approach is to get close to the visual target but with automation driving input, good to have those values especially for clothing…
3 years or 3 titles actually is HR short hand for; "We don't want to train you, so on top of being a good artist, you'll need to know how to work under deadlines and with restrictions". I know it can seem like the man is trying to keep you down. But really it's your portfolio and what it contains that keeps you out, even…
I've seen ONE completed one... COW! But, the link on there is dead, and someone was going to post a new one, but never did...does anyone have a link to a download for this, or the model (if you have it, could you package it up and post a link?) Because...I really love the cow.
Hi guys, would like some feedback on this likeness study. The Actor I'm trying to sculpt is Tom Hiddleston, just want to know if I'm getting any close to his likeness because my eyes are really burnt out and can't tell anymore, so fresh eyes would be appreciated.
Hey Vailias, thanks for responding! Yes there is a normal map applied to the in engine mesh. My original normal map was baked in substance designer with a mesh that had softened edges already and it looked fine in substance designer as you can see above. My normal map looks like this btw: Are you recommending I rebake this…
I'm going to rip it apart, call me an asshole, call me a dick just don't get discouraged and think you suck because you don't. Crits: - Showing the lower teeth too much, even if that is the case in the photo, you can touch it up a bit. The lower teeth look like they don't actually turn into molars, they look like a bunt…
Thanks for the link :-) Yep, nothing beats the satisfaction when u put in the work and the results are on point. However, time has become a factor as the requirements for both games and films continue to climb higher. So learning how to be efficient is key and practice above everything else yields results. I am currently…
Hi all, was thinking about this earlier today and wanted to get other peoples opinions. I was offered work at studio after freelancing for a while and was thinking about the pros and cons of working in-house over working remotely from home, writing a short list of a few points that came to mind. Contract - In-house: Pros…